Embracing Versatility: Unconventional Requests for Fantasy RPGs

Have you ever found yourself gazing at a kris dagger in your favorite fantasy RPG and wondered why warlocks can’t wield this distinctive weapon? It seems odd that a class known for its ritualistic and dark nature is restricted to a singular one-handed weapon like the falchion. Is there an unspoken disdain for kris daggers within the gaming realm, or is it time to break free from such limitations and embrace the diversity of evil-themed weapons?

The world of fantasy RPGs often adheres to certain conventions, leaving players with questions about the potential of their characters and the weapons they can wield. For instance, why can’t rapiers be used for parrying while being one-handed? Shouldn’t weapon-mastery fighters have the ability to cast a modest magical spell when equipped with a crystal ball or crystal sword? These queries highlight the desire for more flexibility and functionality within character classes.

One might also wonder when other classes will be granted movement abilities akin to a rogue’s tumble, but with more practical applications. Is it too much to ask for a melee ranger build reminiscent of classic DnD, where the ranged class could pivot towards a tankier melee build centered around improvised weapons like hatchets, spears, and quarterstaffs?

The call for inclusivity extends to weapons that seem universally accessible. Why shouldn’t rogues and fighters be able to wield a quarterstaff? After all, it’s essentially just a stick – a rather feeble one at that – making it a suitable candidate for an all-class weapon.

In the realm of convenience and survival, could there be a game-changing item, perhaps a rare campfire kit, that, when used for 60 seconds straight, teleports players out of a dungeon with only their equipped gear and utilities? The catch is that during this vulnerable period, players are exposed to potential threats if caught in the act.

For those chasing gold in-game, there’s a lingering question: when will the best gold-farming location move from the mundane layer 1 of the starting map to a more perilous location like the inferno? As players progress and face tougher challenges, the economic landscape within the game should evolve to reflect the increased risks and rewards.

In essence, these musings challenge the traditional boundaries set by fantasy RPGs, urging developers to consider broader possibilities for character classes, weapon choices, movement abilities, and game mechanics. As well as the game’s quests, Dark and Darker gold and equipment rewards, etc. Embracing versatility not only adds depth to gameplay but also allows players to explore the full potential of their characters in a world where the unexpected becomes the norm.