Am I the only one who finds the current dominant strategy of buff balling with a combination of bard, cleric, and another class to be both dull and frustrating to face? It’s becoming increasingly common to encounter fighters, barbarians, or wizards sporting an array of buffs that include +6 to all stats, +50 armor, and +50 damage absorption, not to mention haste, invisibility, accelerando, and allegro, all while moving at a speed that feels nearly impossible to counter. Many of the top-ranking streamers seem to be utilizing this strategy, which is discouraging for those who would like to explore alternative playstyles in High-Risk mode. This might be why there’s a prevalence of “rats” compared to well-equipped players (“juicers”).
A straightforward solution could involve reworking Bless and Rousing Rhythms to replace each other, as well as having Harmonic Shield and Divine Protection replace one another, so that only the most recently cast buff takes effect. However, I might be in the minority with this opinion.
While you’re criticizing the current state of the game, it’s worth noting that the past buff ball metas, such as Cleric + Fighter + Ranger or Cleric + Fighter + X, also faced similar backlash and demands for nerfs based on similar reasoning.
It’s important to recognize the efforts that have already been made in terms of class balancing. Bard has undergone two hotfix nerfs, and Cleric’s Judgement ability has been nerfed while the class remains relatively slow and susceptible to ambushes, particularly by Rogues.
Perhaps it’s worth allowing the development team to focus on bolstering classes like Barbarian and Ranger while addressing issues with Rogue and Fighter, in addition to fine-tuning armor ratings, before further advocating for changes to buff compositions. It’s worth considering that if we’re to make significant alterations to game mechanics, such as preventing separate effects from stacking for arbitrary reasons, this principle could be applied to various aspects of the game, leading to restrictions on other buffs, healing mechanisms, adjustments to the number of Dark and Darker gold rewards and more. The reality we might be asking for could have unforeseen consequences on overall gameplay dynamics.
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